The game is incredible I wanted to give important feedback about the dash to give profile to the enemy a visual indication of a slash or shiel from the player, it will say that it already exists in the player because it is already orange but one that is visual on the screen to indicate that I can give the profile and stay orange to kill the enemy!
Really cool combat and sound design, but the time you can parry should be a little bit longer, it was really frustrating in the beginning. But Once you understand the combat it's really fun it just needs to be a little bit easier in the beginning.
I liked it except those music cues that are very loud and kind of distracting. I lowered the sound to 10 percent and left the sound effects louder to be able to paly. Other than that awesome :)
really fun game but i got this crash. "memory allocation failed: attempting to allocate 433152000 bytes at gml_obj_shadow_renderer_draw_0"
also i feel like the parry and the push could be the same thing? it just feels a bit weird having 3 buttons that are all just different version of pushing the shield forward
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The game is incredible I wanted to give important feedback about the dash to give profile to the enemy a visual indication of a slash or shiel from the player, it will say that it already exists in the player because it is already orange but one that is visual on the screen to indicate that I can give the profile and stay orange to kill the enemy!
Really cool combat and sound design, but the time you can parry should be a little bit longer, it was really frustrating in the beginning. But Once you understand the combat it's really fun it just needs to be a little bit easier in the beginning.
Can you make a macOs version?
im beggin make a mac or web version, i can’t play your game :(
I liked it except those music cues that are very loud and kind of distracting. I lowered the sound to 10 percent and left the sound effects louder to be able to paly. Other than that awesome :)
ça fait vraiment du bien j’ai pris le coup
Great game, but there are things that made it rather tedious IMO
And finally while the boss is really neat it's just gets way too frustrating
Also I got the crash mentioned by inarsy, just once though.
really fun game but i got this crash. "memory allocation failed: attempting to allocate 433152000 bytes at gml_obj_shadow_renderer_draw_0"
also i feel like the parry and the push could be the same thing? it just feels a bit weird having 3 buttons that are all just different version of pushing the shield forward